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Posts Tagged ‘Warrior’

postheadericon Warcraft Advanced Gold Guide. Oops. Warrior Class Talents


Ok, Warriors are hardy. They are the best hand to hand class in the game. That’s great for play. Not so good for Gold making. They have no healing skills, no movement perks, no “finding” skills.
Nothing really that would make them stand out as good “gold getters” ..other than survivability.
That being said, you will almost definitely use more potions and bandages as a warrior than just about any other class. We find it very difficult to recommend Warriors if gold is a main aim. They are also the most equipment reliant class in the game, meaning more expenditure more often at the auction house. Sorry Warrior fans, that’s just the way it is.


Why “Oops” – Well we’ve had the class talents up for ages – but missed out the wrrior section. Sorry :-(

postheadericon Class Talents

Next we take a quick look at the different classes. Again they all have ways to save of make gold built in to their strengths and weaknesses. So let’s start with.


Death Knight

Death  Knight’s – despite being a melee class, are more or less self healing. The Blood Talent tree has several skills that either use runic powers to heal the Knight, or take stamina directly from the foe. You should be a VERY light user of potions and bandages.  Starting at level 55 is also a huge bonus. Meaning you can immediately set about 2 gathering professions with a real purpose. It’s possible to level Leatherwork and either mining or herbalism side by side up to level 300 in about 5 hours with a Death Knight. That’s a serious ability.



Effective damage coupled with good healing skills makes this a solid choice for low maintenance in terms of gold .However, it is one of the most complex classes to play given the very different roles a Druid can perform, and the importance of knowing what form to adopt – and when. Different forms also give a speed boost  – always a bonus for leveling and gathering.



The long range attacks of the hunter, coupled (in most cases) with a pet to “tank” for them, makes this another low maintenance class if played well. However – they lack healing skills ( In real life every  hunter we know is about the best first aider we know as well – but Blizzard don’t see it that way) If played badly – or if mobs get in too close, a hunter can be overwhelmed pretty quickly. Our advice – play this class well, or not at all.



Paper thin melee defenses and attacks means this is another class that needs to play “at range” However, some specific perks can be brilliant time and money savers. “Portals” are the fastest way to travel to major centres, and can even bring in money if you ask for a fee to make them. We also love the Mage’s AoE skills – seeing 5 or 6 mobs drop in one go will make you the envy of other players..once you have the skills to do it.



The ability to summon your own mount. Well this sounds great,  but given the falling cost of mounts to other players, this perk is losing its comparative value.Still it is worth it. The moderate healing and resurrection skills are also gold savers for you (and other party members) However, if you are thinking of sacrificing yourself (which Paladin’s can do) make sure you get something in return.


Warcraft Class Guide Picture


Priests are the main healers. If correctly specced they can out-heal any class. However, they come with very weak melee skills and melee defenses.  Leveling with a “Shadow” heavy spec, then swapping to a “Holy” spec for end game would be wise. The “Discipline” talent tree should be mixed in as appropriate. However, once you are end-game, your’ well honed healing skills will be very welcome . How often do you see the call” Healing required for HC”…all the time, that’s how often.



Rogue’s are all bout speed and avoidance, If played well this should reduce the amount of healing and downtime required. If played badly you can get in serious trouble. “Lockpick” is a skill that is often in demand, and can make and save you gold. The ability to escape conflict is also useful, if not the most noble thing to be seen doing.



As usual, healing is a very handy ability.  However 2 specific talents are worth mentioning. “Water Walking” can be very handy to get to hard to reach areas for gathering professions, and becoming a “Ghost Wolf” makes travel  40% quicker. (less time wasted – more time making gold)



It’s difficult to quantify a Walock’s talents  in terms of Gold making. Warlocks are a pet class, with some healing skills (Healthstones) able to summon party members (handy for groups in end game) and have abilities to drain health from opponents. All useful. If you add all these skills up it becomes a very neat package – Making gold with a bit of everything when the opportunity arises is the way to earn as a Warlock