Posts Tagged ‘gold sinks’
These are ways to spend small – and sometimes massive – amounts of gold in a permanent way (i.e the gold is not just transferred to a different “real” character, it is removed from circulation from the server altogether.
Here is a list of a few “Gold sinks”
Soulbound Gear. – Warcraft is a game primarily about “improvement”, and much of this improvement comes through upgrading your gear. However, as soon as you put on your “Bind on equip” Champion’s Helmet of the Upturned Potty..it is worth nothing to any other player. When you upgrade you will get the bare minimum value from an NPC merchant. So you buy an item for 50g from the Auction house..equip it, and the most it’s worth now is 1G 20S to an NPC vendor. The server has reclaimed 48G 80S
Auction House Cut. – When you auction something there is a levy placed.
- 15% of the merchant sale value in faction houses.
- 75% of the merchant sale value in neutral houses.
However, the merchant sale value is often far less than you will get AND you get this refunded if the product sells. The merchant sale value for Knothide Leather is 12 silver 50 copper, however the
average auction house price for a successful sale is 66 silver 42 copper. The percentage you pay is based on what an NPC would give you NOT the price you are likely to get at AH.
WARNING – Some items (Saronite for example) have decent sales value to NPC’s..and subsequently very high levy’s. We have seen people put Auction’s on for less than they could get just straight selling to an NPC..risking most of the value in levy if the item doesn’t sell and….
Paying the House cut for a successful auction.
Yes, if you are successful then the House will give you back the levy. but then a cut of the sale price. Your sale price.
- 5% at a faction house
- 15% at a neutral house
Mounts and vanity items
This is where the server takes Gold off you in great big chunks. Epic Flying Mount training is 5000g. That’s a LOT of gold, and that gold goes straight to the server and is “lost” to the economy. Every mount, vanity item, talent respec and paid flight costs gold. And that gold is lost to the server.
Ok so money is made, and money is “Lost”.
So why are we telling you this ?
Because this ebb and flow is where you make the money. Players are always saving and spending.
Gold is always moving – and in very large amounts. This means :
There is waste (and where there is waste – there is opportunity)
There are changes (and where there are changes there is opportunity)
There is IGNORANCE (and..you guessed it)..where there is ignorance, there is opportunity
A volatile and flowing market is a mass of opportunity. A stagnant market offers none.
You generate wealth.
Yes you (well your character) generates wealth. Just by doing what you do, you make gold. Every kill makes gold, every loot, every lovely find of a green (or sometimes blue) item adds the potential for a tidy sum of gold.
You are a value stream. Here’s our point “Every player is a value stream, but only a tiny fraction understand the value they are creating” So…
You can use other people’s time to MAKE GOLD FOR YOU!
There are three player-controlled markets in Warcraft - Alliance, Horde and Neutral. They are never in balance – and the balance from faction to faction, item to item changes all of the time
That is to say. On all servers there is an imbalance between the activity in the Auction Houses between the three markets. The prices are different on almost every item all of the time
Even within one faction, the prices vary wildly over time. Friday markets are very different from Sunday night Monday Morning markets. High level instance loot rarely turns up in any quantity midday Wednesday afternoon during the working week..but at 2:00 am Saturday or Sunday morning there is often a lot more, and some competition in the market will be driving the prices down !
During holiday times (especially in the Winter) The markets pick up hugely. People want to play – they may not however want to grind for materials – often characters will pay over the odds just to get the equipment or materials they need to level up a profession or go raiding with.
In an ideal world you would be the supplier of these items. Making a nice stack of gold in the process. To do this you would have to have prepared well in advance, and have the stock of items ready to go to market.
So to sum up – pick a server with the game-play style you like. Check out a couple of servers with both Alliance and Horde characters, get to the auction house and see how busy it is. Make a note of how much a few items cost at each factions auction house and compare. If there is a healthy trade at both auction houses, and a noticeable difference in prices – you are on to a winner.
Time for some specifics
1) Each Warcraft server is a closed economy.
Your Warcraft server is a UNIQUE economy. That is to say that no two servers will have exactly the same price structures. Therefore we are unable to make statements such as “Buy Copper Ore at 80 silver per stack of 20 and sell at 1G 30 silver per stack.
The exact movements in your server economy are UNIQUE. For the most part they are set by the users themselves (You !)
You might now think that this is a bad thing. Questions such as
“Well what is a good price to buy or sell then ?”
probably spring to mind.
Let us reassure you that this is in fact a VERY good thing, and here’s why…
Very few people are going to take the effort to understand the subtleties of the economy like YOU are !
We will make understanding your economy SIMPLE, QUICK and FUN.
This knowledge will give you a real EDGE !
With this edge you will MAKE GOLD !
2) Understanding the economy.
In simple terms Gold is generated on your server every time you loot a mob. The loot and the gold are “created”. The value is added to the server economy then and there. Keep the gold. sell the loot to an NPC trader, and there’s the value realized in buying potential to you.
Say you have a level 80 character. He can generate Gold just by killing and looting at a pretty good rate. Without using the Auction House at all!
You can generate 10′s of gold PER HOUR (this is by far the worst and slowest way of making gold, but it still adds quite a bit to the economy as you can see)
At this level the gold creation is controlled by the server. Blizzard (The World of Warcraft designers) have quite a bit of say over these inputs.
They can decide what loot tables a certain mob will have, how often the mob re-spawns, and how much an NPC vendor would pay for the items.
However, Warcraft has an Auction system. Any item that is not “gray” will probably sell at the AH for more than an NPC vendor will give you for it.
Have you spotted the problem ?
The problem is INFLATION !
You are adding all this wealth to the economy, killing mobs, using a gathering trade, crafting items..and everyone else is doing this too !
Most of your weapons and armour is either quest reward, or bought from another real player via the auction house.
Very little is given to NPC’s that you can see..sure the odd equipment repair or restock of bullets and arrows.
The rest is just moving the money from one real player to the next, and as you play the overall figure of Gold on the server is growing ALL THE TIME.
Blizzard know this, so they put in “Gold Sinks”