Posts Tagged ‘Enchanting’
Warcraft Professions 525 Illustrious Grand Master (Patch 4.03)
Sorry for the delay in updating. It’s been a while.
We now have every profession updated to 525 Illustrious
These additions are posted here on out main page first – we will move them to the appropriate profession page once they are stabilized. Since Patch 4.03 we have noticed quite a few changes to the best levelling path – so bear with us while Blizzards change the process a few times.
See the menus above for details on how to reach 450 Grand Master for each profession. (You need to do this first) Then pop back here for the rest of the information.
Below you will find;
Enchanting
Blacksmith
Alchemy
Jewelcrafting
Engineering
Leatherworking
Tailoring and…
Inscription
Download the 1-450 Warcraft Profession Guides
The download will be updated in the next few days to include the 450-525 Illustrious Grand Master guides printed here.
Enchanting 525 Illustrious
* 440-455
15 x [Enchant Cloak - Greater Spell Piercing] – 30 Hypnotic Dust, 15 Lesser Celestial Essence
Make [Enchant Bracer - Speed] if Lesser Celestial Essence is cheaper than Hypnotic Dust.
* 455-460
5 x [Enchant Gloves - Haste] – 40 Hypnotic Dust, 5 Lesser Celestial Essence
You can make this one up to 465 if you want to.
* 460-465
5 x [Enchant Boots - Haste] – 20 Hypnotic Dust, 5 Greater Celestial Essence
* 465-475
10 x [Enchant Cloak - Intellect] – 60 Hypnotic Dust
Make a few [Enchant Chest - Stamina] if you are selling the enchants.
* 475-480
5 x [Enchant Gloves - Exceptional Strength] – 15 Hypnotic Dust, 10 Greater Celestial Essence
You can also make [Enchant Chest - Mighty Resilience] up to 485.
* 480-485
5 x [Enchant Boots - Major Agility] – 20 Hypnotic Dust, 10 Greater Celestial Essence
* 485-490
5 x [Enchant Gloves - Greater Expertise] – 25 Hypnotic Dust, 10 Greater Celestial Essence
You can also start making the next recipe in the guide if you want to, and skip this part. It depends on the price of Greater Celestial Essence.
* 490-495
5 x [Enchant Shield - Blocking] – 60 Hypnotic Dust
* 495-505
10 x [Enchant Bracer - Precision] – 120 Hypnotic Dust, 10 Greater Celestial Essence
* 505-510
5 x [Enchant Boots Precision] – 5 [Elixir's of Impossible Accuracy], 10 Hypnotic Dust, 10 Greater Celestial Essence
* 510-515
5 x [Enchant Bracer - Exceptional Spirit] – 45 Hypnotic Dust, 15 Greater Celestial Essence
* 515-520
5 x [Enchant Boots - Mastery] – 50 Hypnotic Dust, 15 Greater Celestial Essence
You could also make [Enchant Bracer - Greater Expertise] or [Enchant Cloak - Greater Intellect].
* 520-525
1 x [Runed Elementium Rod] – Runed Titanium Rod, 1 Elementium Rod, 10 Hypnotic Dust, 6 Heavenly Shard, 6 Greater Celestial Essence
Blacksmith 525 Illustrious
* 425 – 455
80 x [Folded Obsidium] – 160 Obsidium Bar
* 455 – 458
1 x [Stormforged Gauntlets] – 6 Folded Obsidium, 8 Volatile Earth
* 458 – 459
Any recipe that requires 3 Folded Obsidium.
* 459 – 462
1 x [Stormforged Gauntlets] – 6 Folded Obsidium, 8 Volatile Earth
* 462 – 470
Make 8 from any of the following items:
[Redsteel Belt], [Stormforged Belt], [Hardened Obsidium Belt] – 32 Folded Obsidium, 8 Volatile Earth
* 470 – 475
[Obsidium Bladespear] – 12 Folded Obsidium, 10 Volatile Earth, 4 Volatile Fire
* 475 – 480
[Cold-Forged Shank] – 15 Folded Obsidium, 6 Volatile Earth, 4 Volatile Water
Make 3 [Elementium Rod] if you have more Elementium Bar.
* 480 – 489
3 x [Stormforged Legguards] – 6 Folded Obsidium, 24 Elementium Bar
This gives 3 skill-ups each craft, which is probably a bug, use it until they fix it!
* 489 – 494
1 x [Fire Etched Dagger] – 20 Elementium Bar, 12 Volatile Earth, 4 Volatile Fire
* 494 – 500
2 x [Stormforged Helm] – 40 Elmentium Bar, 16 Volatile Earth
You can also make 2 x [Hardened Obsidium Helm] (16 Folded Obsidium, 60 Elementium, 24 Volatile Earth), but I think Elementium is easier to farm than Obsidium.
* 500 – 511
4 x [Redsteel Breastplate] – 80 Elmentium Bar, 80 Volatile Earth
You can also buy the [Plans: Pyrium Weapon Chain] recipe for 20 Elementium Bar and make the recipe up to 510 if Pyrium is cheap. You need to be level 84 if you want to buy this recipe, and you will have to make the starting quest chains in Twilight Highlands, because the NPCs won’t shop up until you complete the quests. If you want to make the Plate PvP set, you should start making it now, the recipes are sold by the same vendor.
Horde players can find Kuldar Steeltooth at Dragonmaw Port in Twilight Highlands. Alliance players can find Brundall Chiselgut at Highbank.
* 511 – 515
Read the section above, because from this point that’s the only way to buy recipes. You could start making the recipe that I recommend for the 515 part, so you don’t need to buy the Gauntlet recipe, however I think it easier to sell the items if you make both Gauntlets and Belts.
4 x [Ornate Pyrium Gauntlets] – 40 Elmentium Bar, 40 Volatile Water
or
4 x [Bloodied Pyrium Gauntlets] – 40 Elmentium Bar, 40 Volatile Fire
* 515 – 520
5 x [Ornate Pyrium Belt] – 50 Elmentium Bar, 50 Volatile Water
or
5 x [Bloodied Pyrium Belt] – 50 Elmentium Bar, 50 Volatile Fire
* 520 – 525
5 x [Ornate Pyrium Shoulders] – 60 Elmentium Bar, 50 Volatile Water
or
5 x [Bloodied Pyrium Shoulders] – 60 Elmentium Bar, 50 Volatile Fire
Alchemy 525 Illustrious
* 425 – 450
27 x [Draught of War] – 27 Cinderbloom
* 450 – 455
5 x [Ghost Elixir] -10 Cinderbloom
* 455 – 460
5 x [Deathblood Venom] – 5 Stormvine
* 460 – 465
5 x [Volcanic Potion] – 5 Cinderbloom, 5 Azshara’s Veil
* 465 – 475
11 x [Elixir of the Cobra] – 11 Cinderbloom, 11 Azshara’s Veil
You can also make [Deepstone Oil] between 470-475 and then turn the Deepstone Oils into [Mysterious Potion]. You should reach around 477 with this methoud.
* 475 – 480
5 x [Elixir of Deep Earth] – 10 Heartblossom
* 480 – 490
10 x [Elixir of Impossible Accuracy] – 10 Heartblossom, 10 Cinderbloom
* 490 – 495
5 x [Golemblood Potion] – 5 Heartblossom, 5 Volatile Life
* 495 – 504
It is really important that you stop at 504.
9 x [Elixir of the Master] – 9 Heartblossom, 9 Twilight Jasmine
* 504 – 509
1 x [Flask of Enhancement] – 8 Twilight Jasmine, 8 Stormvine, 8 Azshara’s Veil, 8 Whiptail, 8 Cinderbloom
* 509 – 514
1 x [Lifebound Alchemist Stone] – 50 Volatile Life, 12 Heartblossom, 12 Azsahara’s Veil, 12 Cinderbloom
Skip this part if you don’t need the trinket. Transmute one [Dream Emerald] and then start the next recipe in the guide or start making [Flask of Titanic Strength] if Hessonite is expensive (currently it is)
* 514 – 515
1 x [Transmute: Ember Topaz] – 3 Hessonite, 3 Cinderbloom
* 515 – 520
5 x [Transmute: Demonseye] – 15 Nightstone, 15 Twilight Jasmine
or
5 x [Transmute: Ocean Sapphire] – 15 Zephyrite, 15 Azshara’s Veil
* 520 – 525
5 x [Transmute: Amberjewel] – 15 Alicite, 15 Whiptail
Jewelcrafting 525 Illustrious
* 425 – 450
Make 25 from any of the new Uncommon Gem Cuts that you get from your trainer. You can also make [Jasper Ring] if you an disenchant it.
* 450 – 467
Make around 20 uncommon gems, or you can make 17 [Hessonite Band]
* 467 – 475
8 x [Hessonite Band] – 8 Jeweler’s Setting, 16 Hessonite
You can also make [Carnelian Spikes] if 3 Carnelian is cheaper than 2 Hessonite. You can buy the Jeweler’s Setting from the vendor.
* 475 – 495
20 x [Nightstone Choker] – 20 Jeweler’s Setting, 40 Nightstone
Make more Hessonite Band if you have some Hessonite left. You can also start doing the Jewelcrafting Daily quests, you can read about this in the next step. If you are not rushing things, you can buy one rare gem cut and make that recipe up to 500.
* 495 – 525
From this point, most of the recipes will be purchased from vendor. You need to do the Jewelcrafting daily quests if you want to buy any of these recipes. Horde players can find Marith Lazuria at Orgrimmar and Alliance players can find Isabel Jones in Stormwind. These NPCs start the daily quests.
Between 495-500, you could also make a few more Nightstone Choker, then you can make [Fire Prism] at 500. [Fire Prism] has a 20 hour cooldown, but it can contain [Chimera's Eye]. You should make [Fire Prism] every day.
In short, you either make Nightstone Choker between 495-500, or you do the daily quests for 4 days and buy a meta gem recipe then make that one up to 525, and do the Fire Prism recipe every day. Meta gem recipes turn green at 520, so be prepared to make a lot if you want to reach 525 as fast as possible. The best possible way is to stop at 520, and make one Fire Prism for 5 days.
Engineering 525 Illustrious
* 425 – 442
20 x [2 - 4 Handful of Obsidium Bolts] – 40 Obsidium Bar
Save these.
* 442 – 445
1 x [Electrostatic Condenser] – 4 Obsidium Bar, 6 Obsidium Bolts, 4 Volatile Earth
* 445 – 460
17 x [Electrified Ether] – 34 Volatile Air
Keep these.
* 460 – 470
2 x [R19 Threatfinder] – 12 Obsidium Bars, 4 Alicite, 12 Obbsidium Bolts
or
2 x [Safety Catch Removal Kit] – 20 Obsidium bars, 20 Obsidium Bolts
* 470 – 475
1 x [High-Powered Bolt Gun] – 10 Obsidium Bars, 8 Obsidium Bolts, 4 Electrified Ether
* 475 – 495
4 x [Elementium Toolbox] – 60 Elementium Bar, 48 Volatile Earth
You can also make [Lure Master Tackle Box] up to 490 if you want to.
* 495 – 510
Make your [Elementium Dragonling] if you need it and then you will have to craft only two from the following recipe:
3 x [Finely-Tuned Throat Needler] – 6 Electrified Ether, 12 Obsidium Bars, 15 Hardened Elementium Bars
* 510 – 521
12 x [Heat-Treated Spinning Lure] – 12 Obsidium Bolts, 48 Elementium Bars, 12 Volatile Fire
You might need to make more of these, because the recipe will be yellow.
* 521 – 525
1 x [Gnomish X-Ray Scope] – 2 Hardened Elementium Bars, 2 Dream Emerald
Leatherworking 525 Illustrious
* 425 – 442
20 x [2 - 4 Handful of Obsidium Bolts] – 40 Obsidium Bar
Save these.
* 442 – 445
1 x [Electrostatic Condenser] – 4 Obsidium Bar, 6 Obsidium Bolts, 4 Volatile Earth
* 445 – 460
17 x [Electrified Ether] – 34 Volatile Air
Keep these.
* 460 – 470
2 x [R19 Threatfinder] – 12 Obsidium Bars, 4 Alicite, 12 Obbsidium Bolts
or
2 x [Safety Catch Removal Kit] – 20 Obsidium bars, 20 Obsidium Bolts
* 470 – 475
1 x [High-Powered Bolt Gun] – 10 Obsidium Bars, 8 Obsidium Bolts, 4 Electrified Ether
* 475 – 495
4 x [Elementium Toolbox] – 60 Elementium Bar, 48 Volatile Earth
You can also make [Lure Master Tackle Box] up to 490 if you want to.
* 495 – 510
Make your [Elementium Dragonling] if you need it and then you will have to craft only two from the following recipe:
3 x [Finely-Tuned Throat Needler] – 6 Electrified Ether, 12 Obsidium Bars, 15 Hardened Elementium Bars
* 510 – 521
12 x [Heat-Treated Spinning Lure] – 12 Obsidium Bolts, 48 Elementium Bars, 12 Volatile Fire
You might need to make more of these, because the recipe will be yellow.
* 521 – 525
1 x [Gnomish X-Ray Scope] – 2 Hardened Elementium Bars, 2 Dream Emerald
Tailoring 525 Illustrious
* 425 – 450
344 x [Bolt of Embersilk Cloth] – 1720 Embersilk Cloth
* 450 – 455
5 x [Deathsilk Bracers] – 10 Bolt of Embersilk Cloth
* 455 – 460
5 x [Deathsilk Boots] – 15 Bolt of Embersilk Cloth
You can start making [Ghostly Spellthread] if you are planning to sell them at the Auction House.
* 460 – 465
5 x [Deathsilk Leggings ] – 15 Bolt of Embersilk Cloth
* 465 – 470
5 x [Deathsilk Cowl] – 15 Bolt of Embersilk Cloth
* 470 – 475
5 x [Spiritmend Belt] – 20 Bolt of Embersilk Cloth
* 475 – 480
5 x [Spiritmend Boots] – 20 Bolt of Embersilk Cloth
* 480 – 485
5 x [Spiritmend Leggings] – 20 Bolt of Embersilk Cloth
* 485 – 500
15 x [Spiritmend Robe] – 90 Bolt of Embersilk Cloth
* 500 – 505
5 x [Fireweave Bracers] 30 Bolt of Embersilk Cloth, 15 Volatile Fire, 20 Volatile Air
or
5 x [Emberfire Bracers] – 30 Bolt of Embersilk Cloth, 20 Volatile Fire, 20 Volatile Water
Make your [Dreamcloth].
* 505 – 510
5 x [Emberfire Shoulders] – 30 Bolt of Embersilk Cloth, 15 Volatile Fire, 15 Volatile Water
* 510 – 516
3 x [Emberfire Belt] – 30 Bolt of Embersilk Cloth, 12 Volatile Water, 12 Volatile Fire
* 516 – 518
1 x [Emberfire Gloves] – 10 Bolt of Embersilk Cloth, 4 Volatile Fire, 4 Volatile Water
* 518 – 520
1 x [Fireweave Boots] – 10 Bolt of Embersilk Cloth, 4 Volatile Fire, 4 Volatile Water
* 520 – 525
5 x [Emberfire Boots] – 50 Bolt of Embersilk Cloth, 20 Volatile Fire, 20 Volatile Water
or
5 x [Fireweave Gloves] – 50 Bolt of Embersilk Cloth, 20 Volatile Fire, 20 Volatile Air
Inscription 525 Illustrious
# 425-450: Create 40 x [Blackfallow Ink]
Required Materials:
80 x [Ashen Pigment]
# 450-460: Create 10 x [Mysterious Fortune Card]
Required Materials:
10 x [Blackfallow Ink]
10 x [Resilient Parchment]
# 460-475: Create 15 x [Adventurer's Journal]
Required Materials:
15 x [Blackfallow Ink]
60 x [Resilient Parchment]
# 475-485: Create 15 x [Inferno Ink]
Required Materials:
15 x [Burning Embers]
# 485-490: Create 15 x [Origami Slime]
Required Materials:
45 x [Resilient Parchment]
# 490-502: Create 4 x [Manual of the Planes]
Required Materials:
8 x [Inferno Ink]
8 x [Volatile Water]
8 x [Volatile Air]
8 x [Volatile Earth]
8 x [Volatile Fire]
40 x [Resilient Parchment]
# 502-509: Create 15 x [Origami Beetle]
Required Materials:
45 x [Resilient Parchment]
# 509-518: Create 3 x [Divine Companion]
Required Materials:
24 x [Inferno Ink]
18 x [Volatile Air]
72 x [Volatile Life]
30 x [Resilient Parchment]
# 518-525: Create 3 x [Dungeoneering Guide]
Required Materials:
24 x [Inferno Ink]
18 x [Volatile Water]
72 x [Volatile Life]
30 x [Resilient Parchment]
Warcraft Advanced Gold Guide – Other Profession Skills
As noted previously, the state in which a an item is taken to the auction house can affect the price you can expect.
Over the long term, we found having an Auction house runner in Stormwind or The Undercity with Enchanting skills proved the most efficient way of making more gold.
The items that are LEAST likely to sell for a decent amount are green weapons and armour. A look at the disenchanting yield in the auctioneer tool-tip will tell you that if this happens – then 9 times out of 10 – disenchanting makes you a lot more gold.
Milling, Prospecting and Smelting all have a role to play here as well.
In the rush to get to Illustrious 525 with these professions, don’t forget these vital abilities.
Here are links to the permanent pages dealing with these sub professions.
Click a link above to visit the page.
Warcraft Advanced Gold Guide – Using Your Skills
Some professions have the ability to transform one ingredient into another. This gives you a lot of options.
For example. Metal ores can be smelted to be used primarily by blacksmithing or engineering OR they can be left as ore and prospected by jewelcrafters.
The market will be different for each state. It is not the case that a “processed” item will fetch more at auction. Sometimes you should transform the item..sometimes you shouldn’t.
Material master handles these changes for you, but here we offer a written guide to what items become what. There is some help with calculations in the Material Master spreadsheet. However, disenchanting involves destroying weapons and armor – and no two pieces will have the same Auction House value so it would not be right to try and tabulate value for disenchants – you will have to read that section and work them out for yourself based on what your server market is like.
DISENCHANTING
Using looted or manufactured weapons and armor, you can “disenchant” these items to make the the raw ingredients for Enchanting. Sometimes the Weapon sells for the most..sometimes the enchanting ingredients..and sometimes the enchant itself. You need to know which is which
SMELTING
This is the easiest to describe, with one or two exceptions each ore becomes a bar or half a bar of the same named metal. There are some exotic metals, but trade on those is very low indeed
PROSPECTING
Mining provides the raw ore for prospectors to turn into gems. Each ore has a chance of becoming a certain gem or gems. Sometimes the ore sells for the most, sometimes the gem, and sometimes the finished jewel.
MILLING
Last (and currently least) is milling. Herbalists provide the raw material for Scribes to mill to make the papers and inks for Glyphs. Sometimes the herb is more valuable, sometimes the papers and ink’s..sometimes the Glyphs…at the moment however it is rarely the glyphs.
Disenchanting
When you have weapon or armor of “Uncommon” (Green) value or better, an enchanter has the ability to “Disenchant” and turn the item into enchanting materials.
Of couse the enchanter can then either sell these materials, or use them to make enchants to sell either directly to players, or on scrolls via the auction house. The chances are the Weapon or armor will havea different value to the materials, which in turn will have a different value to any enchant you may be able to make WITH the materials.
What an item disenchants into is dependent in the “i-level” of the item
This screen was captured with “Auctioneer” add-on enabled.
As you can see it does a lot of the hard work for you.
If you have been doing your auction scans daily, then it will give you most of the information you need to make a decision on whether to disenchant an item or sell “as is”
In this vase it recommends Auctioning the item. This is an Epic (purple) item. It is rare to disenchant these.
We know of no better way of calculating the disenchant value than “Auctioneer”
It gives you the approximate disenchant value, and the mean sales value for other items seen at auction of the same or similar I-level. Then tells you which one will be most profitable for you.
You can then decide whether to sell the item, or sell the disenchanted materials.
NOTE
All transformations are based on %age chance. There is a table of items that “could” be disenchanted. You may not get the average amount of items..of course you could get more …


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