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Archive for the ‘Blizzard News’ Category

postheadericon Imagine “Blizzard Focusing on Games”..(rather than customers)

So, some people are ranting like crazy..others seem pretty cool with it.


No Blizzcon in 2012 of course.

It’s ok–as long as the pretty lady says it!

postheadericon Blizzcon Cancelled SHOCK NEWS


BlizzonLogoIt’s rare that I have news as amazing as today’s. But Blizzard has officially announced that there will be no Blizzcon in 2012.

A spokesman for the company cited the release of three games in this financial year as a reason why the company said they did not have the time for resources to put on a major events such as Blizzcon.

Diablo III, Mists of Pandaria and the new Starcraft game are all being released in the next 8 to 10 months.

Ok so they have a lot to finish and promote, but surely, with a high profile games being released now is exactly the time you would have a major event to promote them, wouldn’t you?

An event which guarantees tens of thousands of visitors, a huge boost in publicity and is already established in the calendar of many gamers throughout the world.

Don’t forget, taking a break of the year and sometimes completely lose focus, people will find something else to do to that particular week and it may not come back with the same pizzazz as it left with.

I put a link to the official statement in the image with this post, I’m just off to have a couple of very strong coffee to get over the shock.

postheadericon Diablo III Beta Patch 10 Test Live Tonight

Diablo3  -  Not Just A Keyboard WreckerAs those of you who’ve been following the progress of Diablo III through its various trials and tribulations. You will be well aware that the non disclosure agreements for beta testers was lifted some months ago.

As of now patch 10 for the latest beta client has just been released. And tonight there is an opportunity to see it being played live. In lieu of those few who have managed to make the closed beta this could be one of your last opportunities to judge yourself how well the game’s progress since the early videos were well touted on Youtube.

Personally I’m looking to see more depth in the game. A jazzed up Diablo II is not what I’m after it all, I have Titan Quest, Torchlight and several other games in my drawer to scratch that itch..

I’m looking for real characterisation, progression, teamwork and a hell of a lot more than just spamming two or three attack keys over and over again.

Anyway, follow the link here and judge for yourself tonight.

postheadericon 4.3.2 Patch Delay. Poor Old Hunters

Warcraft 4.3.2 PatchSo patch 4.3.2 is likely to be delayed.
For most people this is probably fine. It’s just a 3rd tier update with a few balancing tweaks after all.
Notice the hunters changes though. All positive. Black Arrow effect roughly doubled, deterrence effect increased and Lock and Load is not halter by arcane shot (which might fundamentally change a hunters PvE rotation)

Full notes below.



World of Warcraft Patch 4.3.2

  • Classes: General Vengeance is no longer triggered by receiving damage from other players.
  • Druids The Tier 13 Balance Druid 4-piece bonus now also increases the damage of Starsurge by 10%, in addition to its current effect.
  • Hunters Aspect of the Hawk now grants roughly 35% more attack power.
    Deterrence now also reduces damage taken by 30% while active.
    Black Arrow now ticks every 2 seconds for 20 seconds, as opposed to every 3 seconds for 15 seconds. The total damage dealt by the ability is unchanged.
    Lock and Load no longer benefits Arcane Shot, nor is it consumed by Arcane Shot.
  • Mages Fireball damage has been reduced by roughly 6%.
    Pyroblast damage has been reduced by roughly 6%.
  • Paladins Holy Radiance now costs 40% of base mana, up from 35%.
  • Priests Mass Dispel should again prefer dispelling targets that have magic effects that can be dispelled.
  • Dungeons & Raids You can now form same-faction raids with Real ID friends, allowing you to enter Raid Finder in groups larger than 5, run older normal or heroic raids, or participate in Battlegrounds. You will not yet be able to run normal or heroic Dragon Soul with cross-realm raids of Real ID friends.
  • Several typo fixes and clarified descriptions have been added to the Dungeon Journal entries for Dragon Soul.
  • Players can no longer win multiple copies of the same item on a single Raid Finder boss kill. For example, a player who chooses Need on two set piece tokens or two weapons and wins the first, will not be eligible for the second on that particular boss.

postheadericon Blizzard Investors Call Early February. Titan, Diablo, WoW

Like most major software companies, particularly those affiliated to large distributors, Blizzard have an obligation both to their partners and to their shareholders to periodically appraise them of their situation.

One of these “Financial calls” is due in the next few days, and it comes at a very fluid time for the software developers.

Blizzard are expected to announce the release of Diablo III very soon..

Mike Morhaime is widely expected to use the upcoming call to make a release date announcement.

But for those of us still playing World of Warcraft, the financial situation of Blizzard has a much deeper interest, and one that I’ve not seen reported elsewhere.

As most of you are aware, there is a project on-going at Blizzard called “Titan” and this has been described as a “ new casual role-playing game”.

Titan By Blizzard EntertainmentThat’s the title that baffles me. Any game where I have to pay a monthly description I would expect to play for many hours per month to get value for my subscription fee. I’m not sure where the word “casual” comes into it?

More importantly even than that is that reports over the last three months have been that up to 1.4 million subscribers have cancelled their Warcraft craft accounts.

While this still leaves Blizzard with a game many times more popular than any other MMO on the market, it does represent a huge and very rapid drop in subscription. Let’s face it, WoW is now over seven years old and at its very heart a lot of its infrastructure is pretty dated..

This is never more apparent than when creating a new character with one of the original races. The rather gormless looking caricature faces for humans, dwarfs and gnomes, not to mention the very limited choices in facial features is the first indicator that this game is based on a very old platform.

Of course like most people we value depth of game-play above visual aesthetics, but there comes a time when you really are stretching the elastic, and something needs to give.

I predict that this next economic update from Blizzard will at least hint at a change to the subscription style that they operate or, conversely that following the Pandaria update, Warcraft will undergo a massive and fundamental change in engine and design.

Of course there is a third option, that Warcraft will gradually be phased out, going free to play in the next 18 months or so to make room in the market place for “Titan”.

Here at Wowgoldeliteguide we will have the full update after the call the call

postheadericon Blizzard Blues Explain Monk Choices

Unwanted RogueWell, blow me down with a feather. It seems that monks are going to be given some very powerful raid saving abilities. While this is great, I do struggle to understand the logic explained blow by the “Blizzard Blues” How does taking a particular talent spec of monk instead of or as well as your shaman or druid magically make way for your DPS rogue or hunter. Did these guys do basic math. 11 into 10 STILL won’t go, you’ve just made another class and spec “indispensable” which doesn’t help your rogues or hunters one little bit.

Not that I personally care.  I don’t run a  hunter or a rogue, but the math is still wrong no matter where you sit on this one.

Talent Tree Homogenization
There is homogenization that is good for the game, and homogenization that is bad for the game.
Consider Blood Lust/Heroism and Rebirth (battle rez). Those are very powerful abilities and probably mandatory for raiding. If shaman and druids were the only classes that brought them still, then every 10-player raid group would need a shaman and druid to be successful. In a game with 10-player raids and 11 classes, that means someone is excluded. Even worse, if yours is the guild with 2 really good rogues or hunters, you are going to have to make the choice to sit one of those players out in order to be optimal. Even if that hunter is a really nice guy or a good player, he can’t come because you need Blood Lust. We don’t think that’s fun, and we know a lot of players agree. There are several abilities in this mandatory or near-mandatory category: interrupts, raid buffs, dispels and so on. We have no problems spreading those around, or homogenizing the abilities that mean groups can bring the player they want to.
The other category though is making each class feel a bit different when you play them. These are abilities or mechanics that tend to make your class or spec feel unique, but aren’t mandatory. There are a lot of these in the game: Chakra, Cauterize, Bladestorm, Demonic Circle, etc. There are of course still going to be healing, survival, damage and movement abilities in the game that are equivalent in their effect as another classes’ ability, but they all work a little differently, and hopefully make you feel different when you group with other characters or play different alts. It’s important to us to protect those differences in the game.

Character and Creature Model Quality
We’ve acknowledged that the old character models could do with a revamp, and we’re planning to get this done. But the point several of you raised about system requirements holds true; we want WoW to be accessible to those with older machines as well as those of you with top-end gaming rigs.

postheadericon Win a Job at Blizzard in 2012

Blizzard Internship 2012Okay, that headline is a little misleading. But blizzard, our favourite software producer has announced its internship program for this year.

Covering most areas of the company including esports, publishing and quality insurance this internship program offers college students in the United States the opportunity to get hands-on with the world’s number one MMO software company.

There are a few provisos;

All applicants must currently be students studying in the USA and due to return to school or college this autumn (2012)

The internships themselves last approximately 3 months and are paid placements.

The location is centralised and Irvine California

you’ve got until the end of January to submit your application.

So by my reckoning you have three weeks from today. What are you waiting for, here is the Blizzard internship link.